AI Insights · Timothy · July 2022
Top 5 Adventure Games in Norway Q2 2022
In Q2 2022, the top 5 adventure games in Norway showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
During the second quarter of 2022, the adventure gaming category in Norway saw significant activity among the top 5 titles. Here’s a detailed look at their performance based on data from Sensor Tower.
Dislyte kicked off its release in early May with a notable surge in both revenue and downloads. Weekly revenue peaked at around $14.6K in mid-May and then tapered off to approximately $4K by the end of June. Downloads followed a similar pattern, starting strong at over 5K in the first week of release and gradually decreasing to about 350 by the end of the quarter. Active users reached a high of 3.6K in mid-May, settling at around 1.2K in the final week of June.
Ni no Kuni: Cross Worlds, released in late May, showed a robust initial performance with over 4.6K downloads and $3.3K in revenue in its launch week. However, both metrics saw a decline, with downloads dropping to 230 and revenue to approximately $2.2K by the end of June. Active users also decreased from nearly 4K in the first week to about 1.1K in the last week of the quarter.
Super Mario Run maintained a consistent performance throughout the quarter. Weekly revenue fluctuated around the $300-$400 mark, while downloads varied between 480 and 1.1K. Active users remained relatively stable, starting at 4.4K and ending the quarter at around 3.7K.
Genshin Impact experienced significant revenue fluctuations, ranging from a high of $54.2K in late March to around $9.6K by the end of June. Downloads were relatively steady, hovering around the 400-700 range weekly. Active users showed a slight decline from approximately 15.8K at the end of March to 14.9K at the end of June.
The Sims™ FreePlay had a modest performance with weekly revenue ranging from about $900 to $2.8K. Downloads were consistent, generally between 250 and 750. Active users experienced minor fluctuations, starting at 3.8K and ending the quarter at around 3.4K.
These trends highlight the dynamic nature of the adventure games market in Norway. For more detailed insights, visit Sensor Tower.